Social applications become primary communications hub
Palm Desert, CA – March 22, 2010
This week at the DEMO Spring 2010 conference, Vivox unveils the future of communications and its impact on social applications. To meet consumer-driven market demand, Vivox is launching a new Social Voice Partner Program designed for developers who want to integrate communications services including presence, voice and text as an integral part of their online communities. Developers who participate will be provided with a web toolkit, sample code and the support they need to transform their social applications into primary communications hubs. In addition, developers will also be able to generate revenue with complementary services including audio advertising and virtual goods.
"With the explosion of the social Web, there is rising consumer-driven demand for integrated voice," said Rob Seaver, CEO of Vivox. "Vivox anticipated the emergence of this trend and this new program will lend communications expertise to social application developers. Our vision truly is to 'let the Web talk'- and let that experience be as high-quality and natural as it is in real life."
Vivox taps into the intelligence of social applications and what they know about users including who their friends are and what they are up to. With this context, Vivox provides the right communications service for that moment. Now, people can use their social graph as a personalized communications hub. This new reality is today being demonstrated in Facebook, Google Wave and Ning.
"There is an inevitable trend binding IP communications with social applications, as demonstrated with today's announcements," said Rob Seaver. "Vivox has proven itself through partnerships with some of the largest online communities who already rely on us for their communications services to keep their users/players engaged and energized."
About Vivox, Inc.
Vivox is the premier provider of HD voice services for online games, virtual worlds and the social web. Supporting over 25 million users in more than 180 countries, and over 2 billion minutes of voice chat per month, the Vivox Network is the world's largest voice service for online communications. Vivox customers include CCP Games, Hi-Rez Studios, Icarus Studios, IMVU, Linden Lab, NCsoft, Nexon, Realtime Worlds, Runewaker Entertainment, Sony Online Entertainment and Wizards of the Coast.